



The Eldritch Dungeon slot, developed by Relax Gaming, features eight reels and accommodates bets ranging from £0.10 to £2.00. The game does not specify traditional paylines, indicating a potential alternative win mechanism.
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Eldritch Dungeon is an 8×8 cluster pay slot game, featuring Dungeon Battle Bonus and Treasure Hall Spins. The RTP value is shown in-game.
This game features a potential win cap of 20000x the bet made for the game round.
5 or more matching symbols adjacent to each other form a winning cluster and will pay according to the Paytable. The winning symbols will be removed and replaced by symbols from above.
The Wild symbol substitutes for all other symbols on the grid except for the Wild Warrior.
The Wild Warrior substitutes for all other symbols on the grid. Each spin, the Wild Warrior appears at a random position on reel 1, and an exit appears at a random position on reel 8. When symbols are removed the Wild Warrior will move to the position closest to the exit. Any winning cluster formed while the Wild Warrior moves will be evaluated and paid for.
1 out of 3 companions will be active each spin. The active companion can be selected before a new spin by pressing the companion panel. When beginning the game, only the Arcanist is available. The Ranger and Mauler will be unlocked while playing.
When there are no more wins, the Companion Strike can activate.
Arcanist: Transforms 11 to 16 symbols to the same random symbol and removes adjacent symbols above and below.
Ranger: Transforms one line of 8 symbols to the same random symbol and removes adjacent symbols above and below.
Mauler: Transforms two areas of 2×2 symbols to the same random symbol, and removes all surrounding symbols.
Each spin 4 symbol positions will hide an enemy. When there’s a clear path between the Wild Warrior and the enemy’s position, the enemy will battle the Wild Warrior. Defeating an enemy grants 1 out 4 Power Relics and 1 Spectral Effect. Spectral Effects are queued and will trigger when there are no more wins.
Enemy: Spectral Effect
Nightwing: 10 symbols are transformed to the same random symbol
Elderwing: 19 symbols are transformed to the same random symbol
Nightfang: 4 wilds are added at random positions
Elderfang: 10 wilds are added at random positions
The Dungeon Battle will trigger when the Wild Warrior has reached the exit position in Base Game. In the first 8 battles the warrior and the companion will face 1 out of 3 enemy types, each at a different difficulty level. Defeating an enemy of level 1, 2 or 3, awards 2, 4, or 6 Spectral Keys respectively. Power Relics increase the chance of winning battles, and the ones not yet collected may be awarded after winning a battle.
In the 9th battle the warrior alone will face The Old One. Defeating The Old One will unlock all grid positions in the Treasure Hall Spins, place a 4×4 coin in the center, and award a 2x multiplier on the largest coin upon evaluation. The Dungeon Battle ends after losing 3 battles, or having battled against The Old One.
The Treasure Hall Spins starts directly after the Dungeon Battle and plays out on a 8×8 grid with 6 positions unlocked in the center. Each Spectral Key collected during the Dungeon Battle will unlock 1 additional position. Landing a Spectral Key symbol will unlock 2, 3 or 6 additional positions. 3 spins are awarded from start, and the spin count resets anytime a coin or a Spectral Key symbol lands.
Coins always merge into the biggest possible square size. When no more spins remain, each coin will pay according to the pay table, and the feature ends.
Press Spin Button to start a game at the current bet level. Press Spin Button during a game to immediately reveal the result (when applicable).
Press arrows to increase or decrease the bet. Press the tab to open up the Bet Selector. Choose bet by scrolling the list of available bets until the desired bet is highlighted. Press outside the Bet Selector to close it.
Press the Menu Button to open the Menu.
Incomplete games will be automatically resolved after 2 days. Any winnings resulting from automatic resolve shall be paid to the Player’s account. Where an incomplete game cannot be resolved, the stake will be returned to the player. The English version of the game rules prevails. Once a spin has been initiated the bet-level for that round is locked and cannot be changed.
Many players look for a Eldritch Dungeon free play or Eldritch Dungeon demo mode to get a feel for the slot before staking money. Although this website does not host playable demos or free versions of the game, this guide is here to provide a clear breakdown of what you can expect.
On this page, you’ll find an outline of the gameplay style, core mechanics, and standout features that make Eldritch Dungeon unique. We cover the essentials such as special symbols, bonus triggers, and any distinctive elements that shape how the slot unfolds.
By reviewing this information, you can gain an accurate sense of the slot’s style and flow without needing direct access to a demo. Think of it as a preview that highlights how Eldritch Dungeon works, giving you the knowledge you need before trying it out for real-money play.
*All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time. Game features mentioned may not be available in some jurisdictions.